Game Development Partners: TERC
Devices: Available for the web
Age Range: Grades 3-8
Common Core/Learning Objectives: Common Core Standards for Mathematical Practice, Computer Science Standards (CSTA), logical thinking, comparing, grouping, graphing, sorting, and algebraic thinking.
Original Educator Resources and Materials (developed for the 1990s Zoombinis release): https://edge.terc.edu/display/...
Rowe, Rowe, E., Asbell-Clarke, J., Baker, R., Scruggs, R., Gasca, S., & Bardar, E. (under review). Assessing computational thinking with gameplay process data. Manuscript submitted for publication in Educational Assessment.
Almeda, M., Rowe, E., Asbell-Clarke, J., Baker, R., Scruggs, R., Bardar, E., & Gasca, S. (submitted). Modeling Implicit Computational Thinking in Zoombinis Mudball Wall Gameplay. Paper submitted to the Technology, Mind, and Society conference, October, Washington D.C.
Rowe, E., Asbell-Clarke, J., Baker, R., Gasca, S., Bardar, E., & Scruggs, R. (2018, April). Labeling Implicit Computational Thinking in Pizza Pass Gameplay. Late-breaking work presented at the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 18), Montreal. https://doi.org/10.1145/317042...
2016 Association of American Publishers (AAP) REVERE Award, Beyond the Classroom, Play category
2016 Parents' Choice Awards, Silver Honor
2016 Kidscreen Awards, Finalist in Best Learning App — Tablet Category
Testimonial: “I want to thank you guys for helping remake Zoombinis logical journey on Steam. It is incredibly hard to find remakes of my favorite computer games, however I've already logged 50+ hours and I'm very close to finishing the game for the first time in my life. Just wanted to give a thank you for seeing the Kickstarter through, this game gives me immense joy and you guys did a kickass job from the art to keeping the nostalgia of the game. You guys rock!!” —Paige
“Zoombinis remains a wonderful game, and if I could figure it out and be transfixed by it as a young person there's no reason today's players of all ages won't be able to be drawn in.” —Boing Boing, Game of the Week