Game Development Partners: FableVision Studios, The Reynolds Center for Teaching Learning and Creativity
Devices: Desktops, laptops, chromebooks, iPads running Chrome OS, Windows, or Mac OS
Age Range: K-8
Standards & Learning Objectives: STEM, Math, Design & Fabrication, Engineering Design Process
For Classroom Lessons and Curriculum click here.
To learn more about our Engineering and Production CTE for Middle School Students click here.
FabMaker Studio emerged from the national Make To Learn research initiative – a collaborative of non-profit, educational, and for-profit organizations spearheaded by the University of Virginia. This initiative has a shared goal of tackling the disruption in the STEM education and career pipeline – at a much earlier point in students’ learning journey. The coalition has spent the last eight years building a research-based initiative to integrate STEM education into elementary and middle school curricula in more effective ways. The initiative has garnered support from NSF and U.S. Department of Education, as well as foundations such as Cisco, MacArthur, Noyce, Motorola, and Gates.
A 2011 PEAR Institute Common Instrument report of a Noyce Foundation-funded Fab@School middle school pilot demonstrated a 33 to 49% increase in student interest in science and technology after only 8-weeks of using the program. More recently, a 2018 PEAR Common Instrument survey of three Massachusetts school districts resulted in 96.9% of students reporting positive gains in STEM Interest and 82.1% in STEM Identity as a result of participating in the FabMaker program.
In June 2018, MaSTEM students in grades 1-5 in three school districts in Massachusetts participated in PEAR Institute Common Instrument Suite (CIS). This end of year survey is done through the PEAR Institute: Partnerships in Education and Resilience at Harvard Medical School and McLean Hospital, and measures students’ interest and engagement towards Science, Technology, Engineering and Math (STEM).
During the school year, teachers shared positive stories from the classroom about student engagement and innovative creations. The PEAR results provide statistics to the stories.
“Overall, of the students that completed the CIS at Fab Schools in Spring/Summer 2018, 96.9% of students reported positive gains in STEM Interest and 82.1% in STEM Identity as a result of participating in their programming. Additionally, 84.6% of students reported positive gains in Relationships with Adults, 61.5% in Relationships with Peers, 87.2% in Perseverance, and 87.2% in Critical Thinking,” according to the report.
Learn more about FabMaker Studio.
Hear from a young Engineer!